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Automation in Construction VR學(xué)習(xí)四

作者:樊煥婷 時間:2022-10-29 點擊數(shù):

5.1. Classifification of technology characteristics and major challenges

5.1.1. State-of-the-art studies of VR/AR technologies

A VR/AR system is typically referred to hardware components,

Fig. 5.Number of VR/AR-CS Papers Published in the Selected Journals.

Fig. 6.Number of VR/AR-CS papers distributed in the difffferent countries/regions.

X. Li et al.

Automation in Construction 86 (2018) 150–162

153software, and algorithms. Hardware incorporates a processor, display,

sensors and input/output devices, and software and algorithms refer to

the main measures regarding how realistically a VR/AR scenario can be

achieved, the input devices (taxonomy is created asFig. 8) are the

means by which the user interacts with the virtual world[31]. They

send signals to the system about the action of the user, so as to provide

appropriate reactions back to the user through the output devices

(taxonomy is created asFig. 9) in real time[32]. The computer with

VR/AR engine handles the interaction with users and serves as an in

terface with the Input/Output (I/O) devices. For example, the more

processing power and a powerful graphics accelerator or distributed

computer systems interconnected through high-speed communication

network could make the calculating and generate graphical models,

object rendering, lighting, mapping, texturing, simulation and display

in real-time[15]. VR/AR system software is a collection of tools and

software for designing, developing and maintaining augmented or

virtual environments and the database where the information is stored

[33]. The VR/AR system could be confifigured or selected according to

the requirement of the application in construction safety to achieve the

difffferent level of immersion or interaction[34].

According to the level of immersion derived from a varied combi

nation of hardware and software confifigurations, the reviewed articles

can be further divided into seven categories (Table 1). Least-immersive

VR systems, also called Desktop VR system, Fish tank or Window on

World system is the least immersive and least expensive of the VR

systems, as it requires the least sophisticated components[35]. Its ap

plication areas in VR/AR-CS include education and training. Semi-Im

mersive VR system, also called hybrid systems, provides a high level of

immersion while keeping the simplicity of the desktop VR or utilizing

some physical model. An example of such system includes the CAVE

(Cave Automatic Virtual Environment), and an application is the crane

simulator[36]. Interestingly, full-immersive VR system takes an only

Fig. 7.VR/AR-CS review taxonomy.

Fig. 8.A Taxonomy of VR/AR Input Devices.

X. Li et al.

Automation in Construction 86 (2018) 150–162

154proportion of 6.7% in VR/AR-CS, on the other hand, it is the most

expensive and gives the highest level of immersion to give the user the

feeling of being part of the virtual environment. One of its applications

is in virtual walk-through of the construction site to recognize hazards

[6]. The tangible AR system (account for 32%) is widely applied in VR/

AR-CS particular in the process of inspection and instruction, which

objects in the real world are used as AR interface elements, and their

manipulation is used for interacting with virtual contents[37]. 4.5%

and 5.5% of the VR/AR-CS studies focused on collaborative AR and

distributed-VR/AR respectively. This number is reasonable and not

surprising, considering these two technology categories are emerging in

construction safety. In collaborative AR, users share space that contains

both real and virtual objects[38]. In this way, the interactions are not

only between a user and the AR system but are also among users.

Distributed-VR/AR also called Networked-VR/AR, which exists as a

result of rapid development of the internet. Its goal is to remove the

problem of distance, allowing people from many difffferent locations to

participate and interact in the same virtual world through the help of

the internet and other networks[39].

轉(zhuǎn)載自journal homepage:www.elsevier.com/locate/autcon

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